No Input, No Match & Error Handling

Occasionally, there will be times during a call when the caller says something that is not in the Concept or Phrase Phrases Phrases are all the individual ways that a Concept could be described and are the words and phrases for which the program will listen. Phrases are marked with a double quote. Each individual Phrase that makes up the Phrases is marked by a single quote. are all the individual ways that a Concept A Concept is a general idea used to describe a group of Phrases. Phrases are the words for which the program will listen. For example, "Locations," "Your location," "Where you're located," and "Your address" are all Phrases that could be used within the Concept of "Locations." could be described and are the words and phrases for which the program will listen A Listen tells the program to listen to the caller. It will then try to match what they say to the information you enter in the Grammar. A Listen is a Terminal Action. This means it will be the last Action in an Actions List.. Phrases are marked with a double quote. Each individual Phrase that makes up the Phrases is marked by a single quote. list.  There will also be times when the caller fails to speak, or speaks in such a way that the system does not hear them.  There could also be something within the Speech Platform that causes an Error, such as a missing Vox A Vox is an Action that plays a sound file. You can record a Vox in your own voice directly from the Speech Driven Information System. You can also use the Audio Manager to import recordings or sound effects that you have obtained from other sources. or a Goto A Goto is an Action that sends callers to another Module. A Goto is a Terminal Action. This means it will be the last Action in an Actions List. that does not point anywhere.

We handle these issues within the Global Module by adding a No Match, No Input and Error Handler A Handler is an Action List that goes into effect when a No Input, No Match, or Error occurs..  These are added to the Module Action List An Action You can fill out the Voice field when recording a Quick Vox or Library Vox. Filling out the Description is optional, but it allows you to keep track of your Voxes more easily. An Action is a specific command that you can add to an Action List. There are five types of Actions: Vox, Listen, Goto, Transfer, and Hangup. List is a general term used to describe any place where you can string together a list of Actions. There are several types of Action Lists, each with a unique function and symbol: Mains, No Inputs, No Matches, Errors, Confirmations, and Responses. where the Main A list of Actions that determine what will happen once the caller enters a Module. Each Module has its own unique Main. The Main is marked with an orange arrow. is located.
 

No Input

First, we will add a No Input to the Global Module.  A No Input Handler is a list of actions that tells the system what to do when it does not hear what the caller may have said.  No Input Handlers are numbered in a series so that you may assign different actions depending on how many times the system asks for a response A Response gives your customers an answer to their question or directs them to another Module that has the information they need. A Response can contain as many Voxes as you would like AND/OR a Goto OR a Transfer OR a Hangup. and doesn't hear anything.  For example, No Input #1 may contain a vox that tells the caller it did not hear what was said.  Then the caller would automatically be returned to the area they were previously in after the Vox plays.  The next No Input, #2, would play if the caller once again did not say anything and could contain a Transfer A Transfer is an Action that will hang up on callers. A Transfer is a Terminal Action. This means it will be the last Action in an Actions List. to Customer Service, or some other such action.  We add the No Inputs to the Global Module so they will work throughout the entire system; however, if you wanted to set up a more specific No Input within an individual module, these would override the Global No Input, but only within that one module.

  1. Open the Global Module by double clicking on its icon.

  2. Right click on “Global” in the modular view and select “Add No Input."

  3. The Set “No Input” Count Count is used when setting up a No Input, No Match, or Error. No Inputs, No Matches, and Errors are marked by their count (#1, #2, #3, and so on). For example, a No Match #1 will play the first time a caller says something the system doesn't understand. A No Match #2 will go into effect the second time in a row that a caller says something the system doesn't understand. window will pop up.  It automatically sets the count for you, so press "OK.”

  4. “No Input #1” now appears in the Global Action List.  Right click on No Input #1 and select "Add Vox."

  5. Record a Quick Vox saying, “I’m sorry, I didn’t hear what you said.”

  6. Right click on “Global” again and select “Add No Input.”  The Set Count Window will appear with the number 2.  Press "OK."

  7. Add a Goto to Set Input #2 and set it to “Transfer to Store Clerk.”


     

No Match

Sometimes when the system prompts the caller, the caller says something that is not in the Modules Grammar.  For this contingency, we have the No Match Handler.  No Matches are similar to No Inputs and are set up the same way.

  1. Open the Global Module by double clicking on its icon.

  2. Right click on “Global” in the modular view and select “Add No Match.”

  3. The Set “No Match” Count window will pop up.  It automatically sets the count for you, so press "OK.”

  4. “No Match #1” now appears in the Global Action List.  Right click on No Match #1 and select "Add Vox."

  5. Record a Quick Vox saying, “I’m sorry, I didn’t understand what you said.”

  6. Right click on “Global” again and select “Add No Match.”  The Set Count Window will appear with the number 2.  Press "OK."

  7. At this point we could assume that the caller is having a problem or does not understand how to use a voice You can fill out the Voice field when recording a Quick Vox or Library Vox. Filling out the Description is optional, but it allows you to keep track of your Voxes more easily. recognition system and it would be best to transfer them to a live person.  So, add a Goto to Set Match #2 and set it to “Transfer to Store Clerk.”
     

Error Handlers

However, sometimes problems are caused by a glitch in the system, such as a missing Vox, or a Goto that was not set to go anywhere.  While the Errors are numbered with a Set Count just as the No Input and No Matches are, it is usually a good idea to simply transfer the caller to a live operator in the event of an error.

  1. Open the Global Module by double clicking on its icon.

  2. Right click on “Global” in the modular view and select “Add Error.”

  3. The "Set Error” Count window will pop up.  It automatically sets the count for you, so press "OK.”

  4. “Error #1” now appears in the Global Action List.  Right click on Error #1 and select "Add Goto."

  5. Set the Goto to “Transfer to Store Clerk.”

Save your changes by clicking on File > Save.


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