Send data buffer of sound data to stream.
int StreamSendData(void* SoundData, int SoundDataLength);
LV_SUCCESS
No errors; data accepted.
A negative result indicates a specific error:
-19: LV_STREAM_NOT_ACCEPTED: The data was not accepted, likely because the port was not ready to receive data. Ensure that StreamStart was called.
HPort
The port's handle.
SoundData
Pointer to the memory buffer containing the sound data.
SoundDataLength
Size of the sound data, in bytes.
This function is used to do the actual streaming. Call it with each sound data buffer. This call copies sound data to an internal buffer and returns immediately. The processing of sound data takes place on a background thread.
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